Direction
Direction
ADJUNCT LECTURER (TBA)
🔵 🔴 🟡 Course description
The course introduces students to techniques for developing three-dimensional digital content ranging from design and visual research to modeling, rendering colors and textures, rendering a skeleton when needed, and additional blendshapes. Also, depending on the different expected uses of these models, the relevant necessary optimization is investigated in order to make them available for use in the respective applications (gaming, animation filming, real time performance, etc.)
Upon completion of the course, students will be able to:
Pre-design and aesthetically approach the material they wish to produce in the three-dimensional, digital world.
Explore the optimal path depending on the program of their choice (3Ds Max, Blender, Zbrush, etc.) for the 3D visualization of the desired material
Attribute additional formal characteristics, materials and textures to the model they have produced
Optimize the model according to its future application.
Create a digital frame (Rig) that serves the movement of their model.
🔵 🔴 🟡 Theory (2 hours)
🔵 🔴 🟡 Workshop (1 hour)
Review language: Greek
🔵 🔴 🟡 Evaluation method:
Semester individual work - 60%
Evaluation of attendance during lectures - 40%
🔵 🔴 🟡 Course Textbooks [Eudoxus]